Monday, April 20, 2015

WARRIOR RABBIT PT 2

So here is the near-finished product of the Rabbit Warrior design. As previously mentioned the purpose of this particular piece of art is the showcase—something I can only describe as—the most incredible juxtaposition of theme I had yet applied in that time of my life. The story behind this takes us to an RPG level of thinking. In all RPGs it’s important to note that many, many characters have some sort of applicable “inworld” design or concept behind them. This ties them into the world. Now, I argued that RPGs by definition are warranted this entire feature that laces them beyond the real world. However, what is the most important to note, that no matter what I within an RG; these aspects are rime and applicable. They do not, I repeat, do not break the world. As the game itself hails from this idea that there is, in some existence, a contrasting or war torn territory wherein the Western Zodiacs and the Chinese Zodiacs collide; this is a completely in-world design.
What was made here in 213 was an RPG based character, of the rogue or warrior class variety. The character is built to be swift, hidden, but armored to the teeth for protection. I cannot say that this was the smoothest or most in-tact design I have created, or rather, have left WIP) I am sure that with the way this character is designed, the artwork fully reflects this. The shading  and depth of this character makes it comparable to some sort of 2.5D like design, because at this point I was no master of volume and still do not pretend to be. This is something that required a heavy understanding of anatomy and to be completely air, I winged it.


Specs:
18x24 Sketchbook Paper
2h-4h Graphite
Character Concept Art.

Unnamed

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