Monday, April 27, 2015

Concept Art

Let’s just verify that firstly this design is completely confidential and the purposes behind it are not to be disclosed as well.  The digital drawing above for conceptual art is for an undisclosed, TBA production.
However, I will be more than happy to discuss below more information about the art itself and not the purposes behind it.
Adobe Photoshop CC
Wacom Intuos Pro Tablet
This digital drawing is the conceptual brainchild for another project but I am allowing it to be placed here for the sake of having a much more recent work of art to discuss. This was made exclusively in Adobe Photoshop CC and was done within roughly 45 minutes. Clones of the originally desired base of the drawing were made and then discarded or incompleted as the picture with the red arrow pointing to it was soon made.
The indicated sketch provided demonstrates or showcases a very small 2D designed character with a happy exterior personality. Without blatently stating the theme behind the drawing, the character is made with thick contour lines indicating the start and end of its exterior anatomy. You will note that there is not a lot of bone structure to cite from this drawing and many of the stylistic choices that were made here grew from a small variety of cartoon ensembles.
The main influence for this particular piece? BMO from Cartoon Network’s Adventure Time show. This is indicated by the color scheme of the heavily weighted lines in the artwork as well as how from what/who the basis for the face of the character is derived from. From the outside (of the design/cartoonist/conceptualist world) looking in it would be a little difficult to pinpoint that. Hwoever, you may salso noticed that the character’s feet are derived from BMO as well. If we are discussing influences then a short list is well deserved:
PowerPuff Girls
Invader Zim (GIR)
Tiny spirits from Miyazaki’s Princess Mononoke

South Park

Monday, April 20, 2015

CRATES, CRATES, CRATES



So once again, I present you with another WIP. I believe I am starting to become completely reputable for WIPS. For those who may not know, WIPS stand for “Work In Progress” Or, something plural for that matter. So, fortunately, the only thing about this particular piece of art is that happens to make it a viable WIP is that this is a singular asset, one of many, that would otherwise be one of the key matters to a game that has yet to be fully realized. What you see above is the layout for a 3D crate. What makes this design of--what is otherwise some nonchalant, aloof, un-imaginative--crate is that it has this short variety of designs throughout the wood paneling.
What there is, is some sort of labeling reminiscent of that of a self-starting vigilante militia. Something very un-becoming of society. Actually, to get into that would be to describe that his is what hat crate was indeed for. For the purposes of making this design interesting, I decided that he design should be based or similarly based something meant entirely for a special s r militia squad. Give artwork a purpose, and suddenly it speaks even more volumes than it actually shows.
So again, labels created in red make up several sets of designs. Most of which are numbers. But a few of which are actually rather interesting. To explain, one panel shows a gas-mask, another shows the hazard design. If that doesn’t indicate something hazardous to you, then I am not sure how else “realistically” such a thing could be communicated. The crate design really iterates itself; if your look closely you will see that both the placement of the number labels is indicative of weapons ammunition.


Specs:
3DS MAX
QUIXEL SUITE
Adobe Photoshop CS6

Adobe Photoshop CC

WARRIOR RABBIT PT 2

So here is the near-finished product of the Rabbit Warrior design. As previously mentioned the purpose of this particular piece of art is the showcase—something I can only describe as—the most incredible juxtaposition of theme I had yet applied in that time of my life. The story behind this takes us to an RPG level of thinking. In all RPGs it’s important to note that many, many characters have some sort of applicable “inworld” design or concept behind them. This ties them into the world. Now, I argued that RPGs by definition are warranted this entire feature that laces them beyond the real world. However, what is the most important to note, that no matter what I within an RG; these aspects are rime and applicable. They do not, I repeat, do not break the world. As the game itself hails from this idea that there is, in some existence, a contrasting or war torn territory wherein the Western Zodiacs and the Chinese Zodiacs collide; this is a completely in-world design.
What was made here in 213 was an RPG based character, of the rogue or warrior class variety. The character is built to be swift, hidden, but armored to the teeth for protection. I cannot say that this was the smoothest or most in-tact design I have created, or rather, have left WIP) I am sure that with the way this character is designed, the artwork fully reflects this. The shading  and depth of this character makes it comparable to some sort of 2.5D like design, because at this point I was no master of volume and still do not pretend to be. This is something that required a heavy understanding of anatomy and to be completely air, I winged it.


Specs:
18x24 Sketchbook Paper
2h-4h Graphite
Character Concept Art.

Unnamed

The Rabbit Warrior

Something about working in Traditional Media with a plethora of graphite tools is amazing. Here is something from, let's say 2013 when I was just discovering the power of anatomy and shading. The concept here was to take something completely harmless and build unto that something completely impeccable, warrior-like. At this point this was strictly an in-progress shot of my art on an 18x24 sheet. I apologize that this wasn't scanned.
The inspiration for this was that, at the time, I wanted to design an MMORPG that was heavily based on this concept of Chinese vs Western Zodiac. At the time, I really thought that the whole concept was going somewhere and I heavily based that on some more of the popularized PC MMOs.
While I understand that the Rabbit comes from the Chinese zodiac, I have equipped him with some aspects taken from western RGS and Japanese samurai gear. This is less of a technicality and due in part that RPGS dictate incredibly aesthetic based realms. They do not necessitate the history or the culture of the real world and there is nothing in the RPG definition that warrants accuracy of any nature. It’s a game.
In rectifying how my design is presented, this is a Rabbit Warrior; possibly hero rather than villainous. Although when playing a two-faction RPG one does not necessarily exist to the other, nor there always be this idea that they are equitable.

Specs:
18x24 Sketchbook Paper
2h-4h Graphite
Character Concept Art.

Unnamed
Specs:
18x24 Sketchbook Paper
2h-4h Graphite
Character Concept Art..
Unnamed